Parents may want a useful school-break program, confidence with technology, or less passive screen use. Children may want to make a game, build something that moves, or explore a question. These goals should meet in the program.
Ask about past camps and classes. What did the participant actually make? Could they explain it? Did the project work at home? Were there hidden equipment costs?
Show a draft day with both screen and non-screen work. Ask whether the balance suits the buyer and participant. Do not claim a program is “screen-free” if devices are central to it.
Ask about devices at home only when it helps plan access and take-home work. Do not make a family's income or equipment ownership a public classroom fact.
Test your promise through a small approved workshop. Record how long setup takes, where people get stuck, and how much help the teacher provides. A project is not beginner-friendly merely because an expert can finish it quickly.
Compare real alternatives by hours, teaching, equipment, support, and total price. Do not invent competitor claims or current market rates.
Your task: Identify the difference between an impressive advertisement and a project a beginner can genuinely understand.