This is a quick planning guide. For the full step-by-step book, browse all 30 chapters.
Make your plan
Pick one question or project, such as building a simple game or testing paper bridges.
Set the ages and starting skills. Offer an easy first step and an extra challenge for faster learners.
Value the process as well as the result. Leave time to try again when an idea does not work.
Picture it
A simple example
A first coding camp might make a small story with two characters. Campers can add sounds or choices once the basic story works.
Your next step
Put your choices into a plan you can change and share with your team.
Camp launch timeline builder